Netherite used to make you feel invincible.
However, with the 1.21 update, the Mace changed everything.
Is your armor actually safe?
We crunched the hard numbers on the Breach Enchantment vs. Netherite Armor math to see who really wins the fight.
Key Takeaways
- Breach IV can ignore a massive percentage of opponent armor points.
- The Mace mathematically beats Netherite in high-burst vertical attacks.
- Standard Protection IV is still superior for long, ground-based sword duels.
- The new meta prioritizes mobility over just tanking hits.
- Breach lowers your opponent’s Effective Health (EHP) drastically.
Introduction: The New Armor Meta Conflict (Breach vs. Netherite)
For years, Netherite was the absolute king of Minecraft PvP armor.
It was simple: if you wanted to survive a fight, you had to have full enchanted Netherite gear.
This armor gave you amazing protection and high durability, making you feel nearly invincible.
Then, the Minecraft 1.21 update dropped, bringing a whole new weapon to the battlefield: the Mace.
The Mace itself is powerful, but its true threat comes from a new enchantment called Breach.
Breach is the ultimate armor counter.
The Breach enchantment does something radical-it lets your hits ignore a percentage of the enemy’s armor rating.
This is a game-changer, especially when combined with a powerful weapon like the Mace.
If you want to master this weapon, check out how to master 1.21 Pearl Momentum Mace Nuking.
This creates a major conflict in the armor meta.
On one side, you have the reliable, damage-reducing power of full Protection IV Netherite.
On the other, you have Breach, which bypasses that protection altogether.
This isn’t just about feeling powerful anymore; it’s a cold, hard math problem.
We have to calculate the point where the Breach enchantment becomes mathematically superior to standard armor defense.

A bar chart illustrating how Protection IV Enchantments add 16% damage reduction on top of the 60% base reduction from Netherite armor, reaching 76% total damage reduction.
Before Breach, high-tier armor provided immense defense.
As you can see above, fully enchanted Netherite armor reduces incoming damage by approximately 76%.
This means if an attack usually hits for 10 hearts, you only take about 2.4 hearts of damage!
The Key Questions We Must Answer
We are diving deep into the numbers to solve a few crucial PvP questions:
- At what level does Breach start consistently outperforming the defense of standard Protection IV?
- Should you prioritize mobility and damage (Mace/Breach) or raw defense (Sword/Netherite)?
- Is Breach I enough, or do you need Breach IV to truly dominate the meta?
The answer affects every piece of gear you choose, from your chestplate down to your best armor enchantments for Minecraft PvP.
It’s no longer enough to just slap Protection IV on everything and call it a day.
The introduction of Breach means strategy must evolve.
Are we entering an era where armor rating matters less than armor penetration?
Deconstructing the Math: Armor Reduction Formulas and Breach Percentage
Before we can understand Breach, we need to talk about how armor actually works in Minecraft.
Armor isn’t just a simple percentage reduction, although that’s the easiest way to think about it.
The game uses a specific, tricky formula to calculate how much damage you actually absorb from a hit.
This formula considers two main stats: your total Armor Points (AP) and your Armor Toughness.
Full, un-enchanted Netherite armor provides 20 AP and 12 points of Armor Toughness, which offers huge resistance.
Typically, a fully geared player reduces incoming physical damage by about 80% before enchantments are calculated.
The Breach Enchantment Mechanism
The Breach enchantment on the Mace is specifically designed to disrupt this standard math.
Breach does not boost your damage directly.
Instead, it temporarily ignores a percentage of the target’s effective Armor Points (AP) before the damage calculation happens.
This is a massive shift. It makes the target’s seemingly invincible Netherite armor far less effective against your attack.
The higher the Breach level, the greater the percentage of armor points you ignore.
Here is how the armor reduction percentage scales with the Mace’s Breach enchantment:
- Breach I: Ignores 15% of the target’s armor.
- Breach II: Ignores 30% of the target’s armor.
- Breach III: Ignores 45% of the target’s armor.
- Breach IV: Ignores 60% of the target’s armor.
If you hit someone wearing full Netherite (20 AP) with a Mace that has Breach IV, you ignore 60% of that AP.
Sixty percent of 20 is 12. This means the formula calculates damage as if the opponent only had 8 AP instead of 20 AP.
This bypass fundamentally changes the outcome of the fight, especially when using techniques like the Mace Armor Breach Swap Combo.
Visualizing the Damage Reduction Loss
Reducing 12 AP is huge. When you plug it into Minecraft’s complex armor formula, the damage dealt increases dramatically.
Netherite’s strength comes from reaching a very high threshold of protection, and even a small AP reduction can knock it down significantly.
A bar chart showing the approximate effective damage reduction percentage of full Netherite against a standard attack: No Breach (80%), Breach I (73%), and Breach IV (45%).
The chart shows the difference. An opponent who resists 80% of damage is suddenly only resisting about 45% when hit with a Breach IV weapon.
That drop means you are dealing far more damage than you would against a standard unenchanted weapon.
This is why Breach is so powerful. It makes the superior base stats of Netherite armor less reliable.
It proves that relying solely on stacking armor stats isn’t the guaranteed win it used to be, even when using the best armor enchantments for PvP.
If you are attacking an enemy who suddenly has significantly less damage mitigation, how does that change your approach to the fight?
The Critical Breakpoint Analysis: When Breach Becomes Superior
Understanding Armor Reduction
To understand the advantage, we need to talk about the “critical breakpoint.”
This isn’t a magical spot on the map, but a specific moment in the damage math.
The breakpoint is where the damage you gain from Breach becomes more impactful than the standard damage of a weapon without it.
Essentially, it tells us exactly how much protection the enemy needs for Breach to be worth the enchantment slot.
The Math Behind Armor Bypass
Minecraft calculates damage reduction based on two things: Armor Points and Armor Toughness.
A full set of maxed-out Netherite armor gives you 20 Armor Points.
This typically provides massive damage reduction, usually around 80% against physical attacks.
Breach is designed to negate a percentage of those protective points entirely.
When you use a mace with the Breach enchantment, you are ignoring a huge percentage of their protection, making their gear less valuable.
Breach IV, the highest level, is the most devastating, ignoring 60% of the opponent’s total armor value.
Visualizing Breach Effectiveness on Full Netherite
Let’s look at the math specifically against a player wearing a full 20 Armor Points-standard full Netherite gear.
The total armor value that Breach bypasses is directly proportional to its level (15% per level).
This calculation reveals the “effective armor” the enemy has left to protect them.
A bar chart showing armor points ignored by Breach enchantment: I (3 points), II (6 points), III (9 points), and IV (12 points).
At Breach IV, 12 of the enemy’s 20 armor points are completely nullified.
That means the enemy is only defended by 8 effective armor points, which is the same protection level as iron armor!
| Breach Level | Armor Ignored (%) | Armor Ignored (Points) |
|---|---|---|
| Breach I | 15% | 3 |
| Breach II | 30% | 6 |
| Breach III | 45% | 9 |
| Breach IV | 60% | 12 |
The Ultimate Breakpoint: Maxed Gear
The math proves that Breach becomes superior the moment your opponent equips a full set of high-tier armor (Diamond or Netherite).
If you are fighting someone in Iron armor or less, the benefits of Breach are minimal because they don’t have many points to ignore.
However, in high-level PvP where everyone has Netherite, Breach is an absolute necessity.
It shifts the entire combat dynamic away from purely defensive enchantments and armor toughness.
This knowledge is crucial when planning your attack. You should prioritize hitting the highest-armored target with your Breach weapon.
If you plan on running the mace as your main strategy, learning how to integrate the mace into combo tutorials is essential for success.
Does the high reliance on Breach make standard Protection IV enchantments less valuable in the current PvP meta?
The Dynamic Decision Matrix: Finding Your Effective Health Crossover Point
What is Effective Health (EHP)?
When trying to choose between Breach and standard Protection, you need to understand Effective Health, or EHP.
EHP is simply the total amount of damage you can absorb before your character dies. It’s the real measure of your armor’s strength.
Full Netherite armor with Protection IV is traditionally king because it provides roughly 60-80% damage reduction against most incoming attacks.
This reduction makes your 20 hearts of base health feel much larger, hence the term “Effective Health.”
The Breach enchantment, however, doesn’t boost your EHP. It crushes the enemy’s EHP by stripping away their armor’s ability to protect them.
Breach III removes 45% of the target’s armor protection rating. This makes that fancy Netherite armor feel like plain Iron very quickly.
The Crossover Point Calculation
The “crossover point” is the exact moment when the damage boost from Breach outweighs the consistent protection offered by standard gear.
For small, continuous damage, like simple sword hits, the enemy’s built-in Protection IV often manages to mitigate enough damage that Breach feels inefficient.
But the math changes dramatically when you introduce high-damage weapons, specifically the Mace.
The Mace deals massive, single-hit burst damage, especially if you fall from a great height or use a powerful Mace swap combo.
When the base damage of the attack is very high, cutting the enemy’s damage mitigation in half provides a colossal boost to the final damage dealt.
This is where Breach shines and becomes mathematically superior to relying on high EHP from Protection.
Netherite EHP vs. Breach Damage Multiplier
Let’s look at how devastating Breach III is to a fully kitted player with Protection IV on all armor pieces.
A bar chart showing that standard Protection IV Netherite offers approximately 80% damage reduction, which dramatically drops to about 45% when targeted by a Mace with Breach III.
Breach effectively halves the protection the enemy is relying on, exposing them to the full force of your high-impact weapon.
Applying the Dynamic Decision Matrix
Your choice depends purely on your combat goals. Are you looking for sustainability or maximum burst potential?
- Goal: Long Duels & Survival. If your fight involves continuous trading of low-to-moderate damage (like traditional sword fighting), focus on having the highest EHP. Standard Protection IV is the best choice here.
- Goal: One-Shot Kills & Trapping. If you rely on high-risk, high-reward moves like Mace slams or axe swap disable tricks, Breach is your priority. You need to maximize the damage of that one decisive blow.
- The Mixed Approach. Many tactical players now keep a Breach-enchanted Mace in their hotbar purely for the finishing blow or unexpected vertical ambush.
The math suggests that the EHP crossover point-the moment Breach is definitively better-occurs whenever your attack deals more than roughly 10-12 hearts of unmitigated base damage.
Since the Mace easily exceeds this threshold, especially with a good fall, Breach is a powerhouse in the new meta.
Considering the high cost of Netherite and the vulnerability Breach creates, how much damage do you think is “enough” to justify relying on offensive armor piercing over pure defensive strength in your loadout?
Actionable Verdict: Applying the Breach vs. Netherite Calculations in 1.21 PvP
The New 1.21 Gear Dilemma
You’ve seen the numbers. Breach is a huge threat to anyone wearing full, enchanted netherite armor.
The math isn’t just theory; it changes the entire flow of a PvP fight in Minecraft 1.21.
It forces you to make a choice before the duel even begins, especially if you plan on using the new Mace weapon.
Do you use the Mace with the Breach enchantment, betting everything on a powerful, calculated jump attack?
Or do you stick to reliable sword or axe combos, relying on speed and horizontal critical hits instead?
Understanding Breach Level Effectiveness
The core concept of Breach is that it bypasses a large percentage of your opponent’s calculated armor defense rating.
This means that high-tier armor sets, like enchanted netherite, suffer the most when hit by a Mace with Breach.
For example, Breach IV removes 60% of the defense rating that the armor provides. That is a massive reduction.
If you hit an enemy in full Protection IV Netherite with a powerful, critical Mace hit, they are essentially taking damage like they are wearing simple iron armor instead.
This makes the Mace a devastating tool for an aggressive Mace swap combo, forcing your heavily-armored opponent to retreat or risk being instantly one-shot.
A bar chart comparing the effective damage reduction of Netherite Protection IV armor: 80% without Breach, and approximately 45% when hit by a Mace with Breach III.
The data shows a massive power shift. When Breach is applied, you are stripping away nearly half of their armor’s defensive capability instantly.

Choosing the Right Tool for the Fight
Your ultimate decision between the Mace and traditional weapons depends entirely on the structure of the fight and the environment.
The Mace is a high-risk, high-reward weapon. If you miss the jump, you lose critical momentum and take fall damage.
You need to use Breach only in specific scenarios where you can capitalize on its vertical nature.
| PvP Scenario | Weapon Recommendation | Reasoning |
|---|---|---|
| Close-Quarters, Ground Spam | Sword or Axe | Offers better consistency and higher Damage Per Second (DPS) over time. |
| Initiating or Ending a Fight (High Ground) | Mace (with Breach) | Guaranteed massive damage bypass against strong armor sets. |
| Fighting Targets with Iron or Diamond Armor | Sword (Sharpness V) | Breach is often overkill; Sharpness V gives more reliable, general damage. |
| When Opponent is Shielding | Axe | The Axe still offers the best chance of disabling the shield quickly. |
Breach is primarily relevant in fully geared PvP. Against opponents who only have basic diamond gear, the advantage is less noticeable.
The Netherite Counterplay
If you are the one wearing full netherite armor, you can no longer rely on tanking hits if the enemy wields a Mace.
The old netherite meta, where players stood still and absorbed huge amounts of damage, is now obsolete against vertical threats.
Netherite users must change their strategy: prioritize mobility and avoid vertical engagement entirely.
If they start jumping, immediately use a ranged item like a bow or reposition yourself to deny them the clear falling path.
Breach only works on a successful hit from a great height. By controlling the vertical space, you can effectively negate the Mace’s biggest advantage.
The introduction of Breach is Mojang’s brilliant way of balancing the extreme tankiness of Protection IV netherite armor in modern PvP.
It creates a compelling dynamic where raw defensive power is now vulnerable to precise, skill-based vertical attacks.
As players integrate these new mechanics, what specific defense enchantments or utility items do you think will become absolutely essential for countering the inevitable Mace-focused strategies?
